5/10/2023 0 Comments Sidekick 5eIt has some nice perks like a fly speed and advanced telepathy, but really the appeal is that it's a friendly psychic jellyfish. They don't fit into every campaign, but they make me want to start one where they do.įlumph - A classic D&D weirdo and the only good-aligned aberration. Okay, here are the ones I'd actually love to see in a game. But it's also a dangerous job better suited to an infinitely-respawning familiar than a mortal being. Imp, Quasit, Sprite - Any warlock can tell you that a flying invisible scout is a useful asset. The stats and save DCs are extremely low, but if you just want to eat some brains this is a way to do it. Gnome Squidling - A new creature from Rime of the Frostmaiden, these are comically weak mind flayers. If you can recruit these guys without losing their divine favor, they'll be a solid addition to the team. But the same six jokes will get old after a while and none of them will scale with any sidekick class features you pick up.įist of Bane, Night Blade - Being a death cultist can come with some cool perks. Kobold Inventor - As Chris Perkins has shown, this can be a fun statblock to roleplay on it's own. Young Kruthik - A tunneler with tremorsense is a cool starting point. Vegepygmy - With a mini version of troll regeneration, they can only be killed by a few specific damage types. Giant Frog - Swallowing goblins and gnomes whole is pretty funny. It can't actually speak or understand language, but it can mimic people in a mocking tone. Gazer - For anyone who's ever wanted a pet beholder. You get resistance to weapon damage and a whole pile of condition immunities in addition to the creature-specific traits.Ĭockatrice - Turning things to stone is cool, even if it is only temporary. Swarms - Not technically a single creature, but I can definitely imagine the right party befriending a flock of ravens or something. These have at least one cool thing going for them, but aren't very robust or flexible character concepts. But that is a deeply boring way to live your life. Yeah, the NPC statblocks frequently have more HP and earlier innate casting than the PC races. The Eberron lore is pretty specific, but the statblocks are probably a good fit for any intelligent animal companion.Ĭhangeling, Drow, Deep Gnome, Orc, Satyr, etc. They can form a telepathic bond with a single creature, meaning they're basically tailor-made as an animal sidekick. Valenar Beasts - These combine the physical attributes of a beast with intelligence and language comprehension. 60 foot fly speed, large enough to ride, good skills/senses, and smart enough to understand complex instructions. Giant Owl - There are a number of good flying options, but the giant owl is overall the best bet. Plus it's a humanoid, meaning it can communicate and use better weapons/armor. It's got a huge HP pool, multiattack, and pack tactics. Thug - If you just want a powerful martial sidekick, the Thug is hard to beat. Take your pick of some combination of a fly speed, pack tactics, and keen senses. I searched around but couldn't find much post-Tashas about the topic.If you just want some good numbers and advantage on some rolls, there are plenty of options. I mention this to say that we have experience with Sidekicks but I'm curious about the dynamics of making my summoned mount into something more formidable and if anyone else has done this. Our party already has a Sidekick we made to act as a healer, but he's just another guild member and isn't with us all the time, only on missions if we request him and he's around to come. Having used Find Steed in the past and being underwhelmed by it without investing in the Mounted Combatant feat and barding, and after reading through the new Sidekick rules from Tasha's, I was wondering if it would be worth it to ask my DM to make the horse a Sidekick. I currently have a paladin who will hopefully be hitting level 5 soon and I plan on using Find Steed, as the character grew up on a horse farm and has always wanted to be one of the knights who used the noble steeds his family breeds. I was wondering if anyone has experience with the finalized Sidekick rules from Tasha's, and if there are any thoughts about applying the Warrior sidekick abilities to a paladin's Found Steed.
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